{
  "date": "2026-11-03",
  "status": "proposed, not generated or executed",
  "experiments": [
    {
      "id": "EX01",
      "title": "Floating Contours",
      "painting": "Quiet Face I",
      "proposal": "Separate the original mauve, cream, blue and gold forms across shallow transparent planes. A slow sideways camera move reveals depth; the original resolves at the front view.",
      "visualDeliverable": "One front view, two oblique views, an exploded layer view and one short orbit from the SAME scene.",
      "research": [
        "OPT02"
      ],
      "method": "Trace/segment the source contours, assign authored depth, build one deterministic geometry scene; use AI for optional material ideation rather than independently regenerating each view. Render in a geometry-capable renderer such as Blender, or a source-pixel plane scene in our existing renderer.",
      "honestBoundary": "This is a new depth interpretation, not recovered true 3D. A basic cut-layer scene does not implement the tomographic light-field method.",
      "successCriteria": [
        "Front view stays recognisably faithful to the source",
        "Same shapes and layer ordering persist in every view",
        "Side view clearly separates at least three authored layers",
        "No invented forms, eye/face realism or biological growth"
      ],
      "risk": "Layer separation can weaken front-view alignment; print opacity/brightness need swatches if fabricated.",
      "priority": "First for closest connection to the liked Meridian direction; scene route is comparatively accessible."
    },
    {
      "id": "EX02",
      "title": "Hidden Colour",
      "painting": "Garden Before Noon",
      "proposal": "Preserve the painting's contours in a mostly clear panel that reveals changing colour relationships when a polarizing viewer rotates. The shapes remain still.",
      "visualDeliverable": "Three clearly labelled concept states at different viewer angles, followed by a small photographed material swatch before claiming real behavior.",
      "research": [
        "OPT04",
        "OPT05",
        "OPT06"
      ],
      "method": "Begin with a transparent-plastic/tape/polarizer test; vary film orientation and layer count, then map selected source shapes to tested swatches. AI may propose layout; the reveal is a physical optical effect.",
      "honestBoundary": "A generated coloured panel is only a concept image. Ordinary RGB hue animation is not a polarization simulation. The original palette may not be attainable exactly.",
      "successCriteria": [
        "One material swatch changes visibly under rotating polarizer",
        "Source contours remain legible across states",
        "At least two intentionally selected states are aesthetically useful to Iana",
        "No growth, creatures or animated shapes"
      ],
      "risk": "Needs real polarizers and suitable film; colour depends on the actual materials and arrangement.",
      "priority": "Strongest newly found optical surprise; low-complexity bench test before a larger image or object."
    },
    {
      "id": "EX03",
      "title": "A Painting Made of Light",
      "painting": "The Listener",
      "proposal": "A shaped transparent surface projects the painting's curling motif onto a nearby wall through concentrated light. Show object and projected motif together.",
      "visualDeliverable": "A labelled concept image, then a low-resolution single-colour target, optimized heightmap and rendered caustic from the same scene before any fabrication claim.",
      "research": [
        "OPT01",
        "OPT03"
      ],
      "method": "Use the official Mitsuba inverse-rendering caustic setup with a simplified light/dark curl target. Compare target and ray-traced result, then consider a fabricated optic only after simulation succeeds.",
      "honestBoundary": "A clear optic with white light is not an arbitrary full-colour projector. The documented colour example uses a patterned RGB emitter. We have not run the tutorial or validated manufacturing.",
      "successCriteria": [
        "A ray-traced motif is recognisable against the target",
        "Light/object/receiving plane geometry is recorded",
        "The object and projection are produced by one consistent scene",
        "No painted-on or composited projection passed off as caustics"
      ],
      "risk": "Most technically demanding; optimization, emitter geometry, surface quality and manufacture all matter.",
      "priority": "Highest ambition; begin monochrome and in simulation."
    }
  ],
  "localReadiness": {
    "blenderOnPath": false,
    "blenderAppExists": false,
    "mitsubaDiscoverableInDefaultPython": false,
    "scope": "Read-only availability check; no installations performed. Existing source-pixel renderer route remains available for a basic parallax scene."
  }
}
